
~Section
I: General rules of conduct
1. No member of Devils Spawn may engage in yelling matches, or verbal
tirades with other league members in or out of games. If you encounter
such behavior directed at you, make note of it and inform the unit leader. It
will be dealt with swiftly, and in a civilized manner.
2. No unit member shall be publicly punished or spoken down to by any other
member of Devils Spawn, ESPECIALLY in the presence of another unit. If some sort
of punishment is deemed necessary, it will be conducted privately.
3. DO NOT CHEAT: Creating excessive lag, using "hacked" mechs, or
using
trainers, are strictly prohibited by Devils Spawn. If anyone is found
to be using such things to cheat, that person will be immediately dismissed
from the unit. So in other words, don't do it... please!
4. Have fun. Remember, this is only a game. If you can't have fun playing
it, then maybe you shouldn't play. Remember, nobody can win all of the
time, so don't worry about it. You'll have plenty of opportunities to
show your skills.
5. I ask that all unit members try to log at least 5 league games per
week. It's not really too much to ask, but if for some reason you cannot,
don't worry too much about it. Keep in mind, though, that inactivity
carries the possibility of rank loss. More active players deserve to
have better ranks.
~Section II: Battle Rules
1. Ranking officers will have the right to conduct bidding (in Duels only) and
report/confirm battles unless said offices relinquishes that right to a
lance-mate.
2. All disputes in battles WILL be handled by the ranking member within
a said game. All others please refrain from comment and allow that person
to take care of the situation. If deemed necessary, than that person
may call one of the unit leaders into the room to help out if such a
person is online. So keep in mind that the higher ranks WILL require
a higher degree of leadership.
3. There is no such think as Stealing Kills. We are here to win, and
I don't care who kills what. getting the enemy in 2 or 3 vs. 1 situations
is one way to push the odds in our favor. This is a team game, and we
must play it like a team.
4. Friendly kills. Unfortunately, we have ALL killed our wings by mistake
at one time or another, and I have only 1 thing to say about it. IT HAPPENS.
We will have regular training games to help eliminate such situations,
but keep in mind that it's part of war. When you're in battle, try to
be aware of your wingmen position taking lag into account. Try not to
fire on enemies if your wing is within 100m of them because you might
hit them. Never, under any circumstances, fire on your own wing on purpose
within a league game. That's just idiotic.
Section III: Unit Structure
1. Any member of the unit may challenge for rank 1 position above their
own, in their regiment, any time they like through email. The challenged
has 72 hours to reply to the challenge, or face possible forfeiture of
rank (barring certain circumstances). However, no member may go up or
down more than 1 position in any 7 day period. That means that if you
challenge and win and move up to rank 5 or whatever, you may not move
up or down for a week thereafter. Also, no member is obligated to defend
their rank more than 1 time per week (this is optional, though). This
will protect all members from having to constantly defend positions and
for unit leaders from having to tweak the roster all the time. It also
keeps members from falling more than 1 spot in a week. It's not the best
system in the world, but I feel it is the fairest.
2. Challenges to Officer ranks may be done across regiments (a rank 6
may challenge a rank 7 or any regiment), however, be aware that with
the officer rank comes much more responsibility to the unit. If you cannot
take on the extra workload, don't challenge for the spot. Challenges
to Unit Command Core (rank Captain and up) must be ok'd by Drivin2fast
and the commander of the affected regiment(s). This is because the higher ranks
must be good leaders as well as good pilots. If we don't feel that a challenger
can handle the extra responsibility, I will deny the request. Commanding officer
of Devils Spawn reserves the right to pick his XO and same with regiment
CO.
3. Commanding officers may, at any time, promote/demote unit members
without trials or challenges (Rewards for great fighting skills, punishments
for insubordination, lack of activity, etc.).
4. Challenges will be conducted exactly like an 1vs1 Duel except that
they will always be played to 5 kills. Flamers are prohibited. Leg kills and
firing on downed mechs are not encouraged. A drop is considered a
kill, but is dishonorable.
5. T.O.E.s will be conducted by Officer ranks and up. You may come along
and watch, but at no time shall anyone discharge weapons besides the
inductee and the trial officer. T.O.E.s will be done in a c1 match
played to 5 kills. The inductee should score no less than 1 kill on you.
The Trial officer will also need to interview the inductee on character,
playing time, etc. Then based on all of the above, said training officer
will make a decision based on the overall performance of the inductees
performance in: personality, piloting skill, laser skills, and defensive
maneuvers. The decision is up to the Trial officer. A pilot may be lacking
in one area and may flourish in another...but the bottom line is that
the player must be placed in a training status
6. New unit members will be given the rank of Private for a probation
period of training. During that time, the inductee will be observed by
the unit leadership for attitude, attendance in training games, actual
league games logged, willingness to participate in unit functions, etc.
After the probation period and completion of training has ended, the
inductee may be placed at higher rank in a regiment, left on continued
probation, or dropped from the unit based upon the decisions of the Command
Staff.
Section IV: Disciplinary Rules
1. All unit members with a Colonel rank or higher are part of the Command
Staff. This group will meet when there is a problem within the
unit or some sort of threatening influence outside of the unit to discuss
what action(s) should be taken. All such problems should be reported
directly to the unit commander.
2. Matters discussed within the Command Staff shall be kept
confidential except to people directly involved.
3. When reporting incidents to the Unit Commander, try to include a copy
of the chat log whenever possible, and/or screenshots.
Section V: Responsibility of Ranks
Private: Log games, attend unit functions, kill Clanners and Complete
training.
Private First Class: Log games (with a little more emphasis on team games),
attend unit functions, Kill more Clanners.
Corporal: Try to make about 50% of your games team games, the rest is
same as above.
Sergeant: Same as above.
Staff Sergeant: About 75% of your games should be team games, Scheduling
practice games is smiled upon, try to attend all of the unit meetings
and functions that you can, kill everything that doesn't have the House
Davion Logo on it.
2nd LT: Same as above, but scheduling training is now suggested. You
may now conduct T.O.E.'s.
1st LT: Try to stick to team games exclusively. Training games and T.O.E.'s
are now mandatory. Must exhibit self control in all matters and work
out grievances with other units.
Captain: Same as above, with the following additions... MUST follow Devils Spawn
codes of conduct exactly. Absolutely no loss of self-control when
dealing with internal unit problems or with other units. Setup of inter-regiment
mailings, meetings, and training in addition to the unit functions.
Inter-Regiment
Promotions/Demotions.
Major and Colonel: All of the Above. Complete control of the unit in
the absence of of higher rank. Colonels also act as ambassadors to the Registry
council (for voting), and are regimental XO's usually.
Brig General and higher: The buck stops here. Adding/deleting members, riding
the lower ranks to make sure training of new recruits is being done, maintaining
regimental rosters, coordinating registry battles, and just about anything else
that needs to be done.